![]() You’re given control of a country of your choice at the start of 1836, just one year before everyone’s favourite monarch named after a Walford pub plants her bum on the UK throne, and you have a century to, well, do whatever you want. The answer, to paraphrase my friend Pete, is that it’s a Victorian socioeconomic Rube Goldberg machine. Figure that out and you grasped the appeal of the game, especially for people who may lack interest in - or be downright put off by - the historical era it covers. Hearts of Iron its WW2 military ticker on its sleeve, while Crusader Kings (my personal fave) is secretly an RPG, just one that happens to cast you as the ruler of a country, rather than a random wandering murderer. ![]() Unlike, say, the Total War series, Paradox’s grand strategy titles are differentiated by a lot more than their time periods. Trying to classify Victoria 3 is pretty damn important. Turns out that Victoria 3 is a grand strategy game, just like its Paradox stablemates Crusader Kings and Hearts of Iron. However, I’d already installed it, so I decided to check it out and see what kind of game it actually is. I was all geared up for some science fiction-tinged Spice Girls shenanigans, but I was left bitterly disappointed. ![]() Victoria 3 is not a game where you play the clone of the clone of Posh Spice. A warts and all take on a tumultuous period in history results in a surprisingly thought-provoking experience.įolks, I’ve got some bad news.
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